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ピコピコサバイバーズ2D
Overview
Live-ops development and maintenance for a released hybrid-casual RPG on smartphones.
Responsibilities
During the live-ops phase, I handled:
- Client-side feature updates and new implementations
- Anti-cheat measures for task-kill abuse
- Investigation and response to customer support reports
- Bottleneck analysis and performance fixes using profiling tools
Challenges
The project suffered from extremely long scene-transition times because required resources were fetched over the network every time a scene changed.
Solutions
Using Unity Profiler and System.Diagnostics.Stopwatch, I visualized load spikes and traced the root cause to repeated runtime fetching of the same assets. I then redesigned the flow to move toward a staged caching strategy.
Results
The result was a maximum 70 percent reduction in load time, which helped reduce startup abandonment and improved overall performance indicators across the app.
Image source: © ScopeNext Inc.