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Client Engineer  |  2024.04 — 2024.09

ピコピコサバイバーズ2D

ピコピコサバイバーズ2D

Overview

Live-ops development and maintenance for a released hybrid-casual RPG on smartphones.

Responsibilities

During the live-ops phase, I handled:

  • Client-side feature updates and new implementations
  • Anti-cheat measures for task-kill abuse
  • Investigation and response to customer support reports
  • Bottleneck analysis and performance fixes using profiling tools

Challenges

The project suffered from extremely long scene-transition times because required resources were fetched over the network every time a scene changed.

Solutions

Using Unity Profiler and System.Diagnostics.Stopwatch, I visualized load spikes and traced the root cause to repeated runtime fetching of the same assets. I then redesigned the flow to move toward a staged caching strategy.

Results

The result was a maximum 70 percent reduction in load time, which helped reduce startup abandonment and improved overall performance indicators across the app.

Image source: © ScopeNext Inc.