Vox Dungeon
A roguelike deckbuilder developed as a personal project. Built with VContainer, R3, and UniTask, with a strict FSM-driven turn-based battle architecture.
View DetailsA roguelike deckbuilder developed as a personal project. Built with VContainer, R3, and UniTask, with a strict FSM-driven turn-based battle architecture.
View DetailsA personal game foundation framework designed to balance maintainability and performance. Built around VContainer and R3 to validate a loosely coupled architecture.
View DetailsLive-ops and feature development for a smartphone simulation game. Delivered major performance work including a 50 percent startup-time reduction and freeze mitigation through Addressables restructuring.
View DetailsA livestream-linked puzzle game. Covered out-game UI implementation during the new-development phase, then completed all client-side maintenance and feature work as the only engineer in live operation.
View DetailsLive-ops development for a hybrid-casual smartphone RPG. Achieved up to a 70 percent load-time reduction through profiler-based bottleneck analysis and optimization.
View DetailsA portfolio site built with Hugo. Designed and implemented with an Airtable-inspired visual style, a custom cursor, and a Canvas-based node graph background.
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