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Unity Development

Vox Dungeon Solo Developer

Vox Dungeon

A roguelike deckbuilder developed as a personal project. Built with VContainer, R3, and UniTask, with a strict FSM-driven turn-based battle architecture.

  • Unity 6
  • C#
  • VContainer
  • R3
  • UniTask
  • DOTween
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TFramework Solo Developer

TFramework

A personal game foundation framework designed to balance maintainability and performance. Built around VContainer and R3 to validate a loosely coupled architecture.

  • Unity 6
  • R3
  • VContainer
  • Addressables
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キングダム 頂天 Client Engineer

キングダム 頂天

Live-ops and feature development for a smartphone simulation game. Delivered major performance work including a 50 percent startup-time reduction and freeze mitigation through Addressables restructuring.

  • Unity 6
  • C#
  • UniTask
  • Addressables
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アイ☆スタ ぽっぷんピース! Main Client Engineer

アイ☆スタ ぽっぷんピース!

A livestream-linked puzzle game. Covered out-game UI implementation during the new-development phase, then completed all client-side maintenance and feature work as the only engineer in live operation.

  • Unity
  • C#
  • UniRx
  • WebGL
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ピコピコサバイバーズ2D Client Engineer

ピコピコサバイバーズ2D

Live-ops development for a hybrid-casual smartphone RPG. Achieved up to a 70 percent load-time reduction through profiler-based bottleneck analysis and optimization.

  • Unity
  • C#
  • Profiler
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Web Development

Fumihiro To Portfolio Solo Developer

Fumihiro To Portfolio

A portfolio site built with Hugo. Designed and implemented with an Airtable-inspired visual style, a custom cursor, and a Canvas-based node graph background.

  • Hugo
  • HTML
  • CSS
  • JavaScript
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